Unity Game Development Studio
Sunrock Games is a Unity game development studio in Barcelona, Spain. Sunrock Games provides Unity development for PC, console and mobile games.

Unity development at Sunrock Games
Most Sunrock Games projects are built in Unity, including AGENTS: BIOHUNTERS, Die After Sunset, RacerLoop, Extreme E and Chickie Spa. The team works in C# across gameplay, UI, tools, rendering, backend integration and platform optimisation.
How we work on Unity projects
Sunrock Games can build a Unity game end-to-end or join an existing Unity project as an embedded team, working inside the client's repository, Unity version and coding conventions.
Unity services
- Gameplay and systems programming in C#
- UI implementation and UI programming
- Multiplayer with Photon and Unity networking
- Backend integration with PlayFab, Firebase and cloud services
- Performance optimisation for mobile and console
- Porting Unity games to PC, PlayStation, Xbox and Nintendo Switch
Why teams pick Sunrock Games for unity development.
- URP, HDRP and custom render pipelines
- DOTS / ECS for high-performance gameplay
- Addressables and asset pipeline tuning at scale
- Store, IAP and analytics integrations that pass certification first time
Disciplines we provide
Platforms
- PC
- PlayStation
- Xbox
- Nintendo Switch
- iOS
- Android
- VR
- AR
Who we work with
Sunrock Games works with publishers and studios developing Unity games for PC, console and mobile, from casual mobile titles to multiplayer shooters.
Engines and technologies
- Unity 6
- C#
- URP
- HDRP
- Addressables
- Netcode
- PlayFab
Relevant projects
AGENTS: BIOHUNTERS - Co-development
We contributed across the entire production pipeline of this multiplayer third-person PvE/PvP shooter, collaborating on game design, art, programming, backend services, multiplayer systems, and publishing to help bring the game to launch.
View case study Unity 6 · PC, PS5, SWITCHDie After Sunset - Co-development
We supported the entire development pipeline of this third-person roguelite shooter, contributing across game design, art, programming, and production, while also helping deliver the game for its worldwide release with publisher PQube.
View case study Unity · PCThe old man and his cat -- Co-development
A cozy game where you play a cat adopted by a grumpy grandpa and help him reconnect with his family and friends. We collaborated from the original idea proposal through game design, art conceptualisation and development.
View case study Unity · MOBILEDuelins -- Co-development
A mobile game built for Catalonia's largest theme park to entertain visitors while they queued for the ride, with matches broadcast live on the park's big screens. We led the art direction, the game programming and the real-time synchronisation between the mobile devices and the in-park screens.
View case study Unity · MOBILECooking with me -- Co-development
Two mobile games created for a renowned restaurant: in the first you manage the restaurant kitchen and cook orders for the guests, and in the second you play a food delivery rider dodging obstacles on the road to reach your destination. We led the art direction and the game programming.
View case study Unity · PCRacerLoop -- Co-development
RacerLoop is an arcade racing game set in the Outer Ring universe. Pilot futuristic ships through zero-gravity circuits on different planets, customize your fleet, and compete against pilots from around the world. We collaborated on part of the game design and the UI programming.
View case study Unity · MobileExtreme E -- Co-development
A mobile electric off-road racing game based on the real Extreme E championship. Race official teams and cars across desert, snow and coastal X-Prix circuits. We collaborated on game design, programming, art creation, UI and sound.
View case study Unity · MobileChickie Spa -- Co-development
Step into the world of cute and cuddly chickies where relaxation is the name of the game. In Chickie Spa you build and manage the coziest spa ever, run by the most adorable chickies, pampering their fellow chickies with yoga, tree-hugging, soothing massages and much more. We collaborated on game design, programming, art creation, UI and sound.
View case studyHow we run unity developmentengagements.
- 01
Discovery
We audit scope, tech stack and constraints, then align on measurable outcomes.
- 02
Team setup
A senior lead and hand-picked specialists onboard inside your tools within days.
- 03
Production
Weekly builds, transparent tickets and a single point of contact throughout.
- 04
Delivery
Documented handover, QA sign-off and post-launch support you can rely on.
Why work with Sunrock Games
- Multiple shipped Unity games across PC, console and mobile
- Experience with multiplayer, backend and live games in Unity
- Console release experience with Unity
- Teams that adapt to existing Unity codebases
Unity Development — questions we get most.
Does Sunrock Games develop Unity games?
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Yes. Unity is Sunrock Games' most used engine, with shipped projects on PC, PlayStation 5, Nintendo Switch and mobile.
Can Sunrock Games port a Unity game to console?
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Yes. Sunrock Games contributed to Die After Sunset, a Unity game released on PC, PlayStation 5 and Nintendo Switch.
Does Sunrock Games build mobile games in Unity?
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Yes. Extreme E, Chickie Spa, Duelins and Cooking with me are Unity mobile games.
Can you sign an NDA before we share details?
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Yes. We sign your NDA before any discovery call and can operate under mutual, one-way or perpetual agreements.
How quickly can a team start?
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Most engagements start within 2–3 weeks. Urgent ramp-ups can begin in under 7 days with a senior lead on day one.
Do you integrate into our tools and pipelines?
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Yes. We work inside your Perforce, Jira, Slack, Confluence, Jenkins and internal engines from day one.
How do you handle IP ownership?
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All work is delivered as work-for-hire. IP, source and assets transfer to you on payment, with clean chain of title.
