Game Development Outsourcing & Co-Development

We Develop Games
For You.

From full game development to embedded co-development teams, we help studios, publishers and clients build, scale and ship games across PC, console and mobile.

Unity · Unreal Engine · PC · Console · Mobile

Cute AAA fantasy game scene with a young hero overlooking a magical valley of floating islands, ancient ruins and glowing forests

Trusted by publishers and studios worldwide

Netflix
Outright Games
Raiser Games
Starloop Studios
eGoGames
WeeWoo
Gamium World
Lanparty Games
Nexxyo Labs
Rolldbox
Playstark
Ready when you are

Need an experienced game development partner?

Let's discuss your project in a free discovery call.

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50+
Games Delivered
6+
Platforms Launched
10+
Years of Experience
20+
Countries
How we work

Senior teams. Embedded in your pipeline.

Our leads have shipped on your platforms. They join your tools, your standups and your standards from day one.

Why choose us

Publishers and studios pick us for one reason.

We ship. Predictably, transparently, and to a bar you can put in front of your CEO.

Senior Teams

Every pod is led by 10+ year veterans who have shipped on your platforms.

Flexible Scaling

Ramp up or down within a sprint — never carry overhead you don't need.

Predictable Budgets

Fixed-scope milestones and transparent T&M options. No surprises.

Transparent Communication

One point of contact, weekly demos, and access to every ticket.

Fast Onboarding

Under 7 days to a senior lead. Under 21 days to a fully embedded pod.

Reliable Delivery

A milestone track record you can reference with our shipped clients.

AAA Quality

The same bar our leads held at AAA studios — brought to your team.

Long-term Partnership

Most engagements grow. Half our clients renew inside 12 months.

Our process

Predictable from kickoff to live.

01
Discovery

Free 30-min call to map goals, scope and constraints.

02
Planning

Roadmap, milestones, team composition and pricing.

03
Team Setup

Senior lead + specialists onboard into your tools.

04
Production

Weekly builds, transparent tickets, milestone reviews.

05
QA

Functional, performance and certification testing.

06
Delivery

Handover, documentation and knowledge transfer.

07
Live Support

LiveOps, hotfixes and long-term partnership.

Case studies

Shipped, certified, live.

UnityPC

AGENTS: BIOHUNTERS - Co-development

We contributed across the entire production pipeline of this multiplayer third-person PvE/PvP shooter, collaborating on game design, art, programming, backend services, multiplayer systems, and publishing to help bring the game to launch.

Co-development · 30 months
Unity 6PCPS5

Die After Sunset - Co-development

We supported the entire development pipeline of this third-person roguelite shooter, contributing across game design, art, programming, and production, while also helping deliver the game for its worldwide release with publisher PQube.

Design · Development · Art · Backend · QA · 24 months
Outer Ring -- Co-development
Unreal Engine 5PC

Outer Ring -- Co-development

We integrated as one more of the team into the production of this PC game, with four people contributing across game design, programming and art for 18 months.

Game Design · Programming · Art · 18 months
UnityPC

The old man and his cat -- Co-development

A cozy game where you play a cat adopted by a grumpy grandpa and help him reconnect with his family and friends. We collaborated from the original idea proposal through game design, art conceptualisation and development.

Concept & Pitch · Game Design · Art Direction · Development · Ongoing
UnityMOBILE

Duelins -- Co-development

A mobile game built for Catalonia's largest theme park to entertain visitors while they queued for the ride, with matches broadcast live on the park's big screens. We led the art direction, the game programming and the real-time synchronisation between the mobile devices and the in-park screens.

Art Direction · Programming · Screen Sync · Shipped
UnityMOBILE

Cooking with me -- Co-development

Two mobile games created for a renowned restaurant: in the first you manage the restaurant kitchen and cook orders for the guests, and in the second you play a food delivery rider dodging obstacles on the road to reach your destination. We led the art direction and the game programming.

Art Direction · Programming · Shipped
UnityPC

RacerLoop -- Co-development

RacerLoop is an arcade racing game set in the Outer Ring universe. Pilot futuristic ships through zero-gravity circuits on different planets, customize your fleet, and compete against pilots from around the world. We collaborated on part of the game design and the UI programming.

Game Design · UI Programming · Shipped
UnityMobile

Extreme E -- Co-development

A mobile electric off-road racing game based on the real Extreme E championship. Race official teams and cars across desert, snow and coastal X-Prix circuits. We collaborated on game design, programming, art creation, UI and sound.

Game Design · Programming · Art · UI · Sound · Shipped
UnityMobile

Chickie Spa -- Co-development

Step into the world of cute and cuddly chickies where relaxation is the name of the game. In Chickie Spa you build and manage the coziest spa ever, run by the most adorable chickies, pampering their fellow chickies with yoga, tree-hugging, soothing massages and much more. We collaborated on game design, programming, art creation, UI and sound.

Game Design · Programming · Art · UI · Sound · Shipped
Technologies

Fluent in the stack you already run.

UnityUnreal EngineC#C++PhotonPlayFabAWSAzureFirebasePerforcePlastic SCMGitJenkins
Testimonials

What partners say.

“They embedded in our pipeline in a week and shipped features our internal team had been blocked on for months. It felt like hiring a senior studio, not an outsourcer.”
EM
Elena Marchetti
Executive Producer · Nordwave Publishing
“The engineering quality is genuinely AAA. Their leads write code we're happy to own five years from now.”
JO
Julian Okafor
VP of Engineering · Cinderhold Games
“Predictable milestones, honest communication and no drama. That is rare in this industry.”
SL
Sara Lindqvist
Studio Director · Northbeat Interactive
FAQ

Answers to the questions publishers actually ask.

Can't find yours? Book a discovery call — we answer everything in the first 30 minutes.

Book a discovery call
What is Sunrock Games?+

Sunrock Games is a video game development and co-development studio that provides game development outsourcing to studios and publishers.

Where is Sunrock Games based?+

Sunrock Games is based in Barcelona, Spain, and works with clients worldwide.

What services does Sunrock Games provide?+

Full-cycle game development, co-development, game programming and engineering, Unity and Unreal Engine development, multiplayer, backend, porting, game art, animation, VFX, QA and live operations.

Does Sunrock Games offer full-cycle game development?+

Yes. Sunrock Games can take a game from concept and prototype to release and post-launch support.

Does Sunrock Games provide game co-development?+

Yes. Co-development is Sunrock Games' main working model, with teams embedded in the client's production.

Does Sunrock Games work with international studios and publishers?+

Yes. Sunrock Games works with independent studios, AA studios, publishers and larger development teams internationally, including the publisher PQube on Die After Sunset.

Does Sunrock Games develop Unity and Unreal Engine games?+

Yes. Most Sunrock Games projects use Unity, and the studio also works with Unreal Engine 5, as on Outer Ring.

What platforms does Sunrock Games develop for?+

PC, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR and AR.

Does Sunrock Games provide multiplayer development?+

Yes. Sunrock Games develops multiplayer, networking and backend systems, for example on AGENTS: BIOHUNTERS.

Does Sunrock Games provide game art outsourcing?+

Yes. Concept art, 2D, 3D, character and environment art, animation and VFX can be contracted alone or with development.

Can Sunrock Games integrate developers into an existing team?+

Yes. Sunrock Games developers work inside the client's tools, repositories and processes.

Who owns the IP and source code?+

The client. All work is delivered as work-for-hire and IP, source code and assets transfer to the client.

How quickly can Sunrock Games start a project?+

Most engagements start within 2–3 weeks of agreement; smaller urgent requests can start sooner.

How much does game outsourcing cost?+

Engagements start around $25k for scoped pieces of work and scale into multi-million dollar co-development contracts. Every quote is broken down by role, seniority and duration — so you always know what you're paying for.

How does co-development work in practice?+

We embed a pod inside your studio's tools and processes. Same sprints, same standups, same repos. You keep creative direction and ownership; we bring senior execution capacity you can scale up or down.

Can you integrate into our existing team?+

Yes. Most of our work is embedded co-development. We adopt your engine, tools, code standards and rituals from day one.

Can you sign an NDA?+

Always. We sign your NDA before any discovery call and can operate under mutual, one-way or perpetual agreements.

Let's build something great

Your next great game
deserves a serious partner.

Tell us about your project. In 30 minutes we'll map the fastest path from idea to shipped.