Multiplayer Game Development
Sunrock Games provides multiplayer and networking development for PC, console and mobile games, including online PvE and PvP, real-time synchronisation and online services.

What does multiplayer development include?
Multiplayer development covers networking architecture, state replication, latency handling, matchmaking, sessions, server hosting and the backend services that support online play.
How we work
Sunrock Games defines the networking model with the client early in production, then implements and tests multiplayer features with regular online playtests.
Multiplayer services
- Networking architecture and replication
- Online PvE and PvP modes
- Photon and engine networking integration
- Matchmaking, lobbies and sessions
- Real-time synchronisation between devices and screens
Why teams pick Sunrock Games for multiplayer & networking.
- Authoritative servers, rollback and lockstep netcode
- Matchmaking, lobbies and session management
- Cross-platform play and party systems
- Anti-cheat and server-side validation
Disciplines we provide
Platforms
- PC
- PlayStation
- Xbox
- Nintendo Switch
- iOS
- Android
- VR
- AR
Who we work with
Studios and publishers building online, co-op or competitive games, and brands creating real-time shared experiences.
Engines and technologies
- Photon
- Mirror
- Netcode for GameObjects
- Unreal Replication
- AWS GameLift
Relevant projects
AGENTS: BIOHUNTERS - Co-development
We contributed across the entire production pipeline of this multiplayer third-person PvE/PvP shooter, collaborating on game design, art, programming, backend services, multiplayer systems, and publishing to help bring the game to launch.
View case study Unity · MOBILEDuelins -- Co-development
A mobile game built for Catalonia's largest theme park to entertain visitors while they queued for the ride, with matches broadcast live on the park's big screens. We led the art direction, the game programming and the real-time synchronisation between the mobile devices and the in-park screens.
View case studyHow we run multiplayer & networkingengagements.
- 01
Discovery
We audit scope, tech stack and constraints, then align on measurable outcomes.
- 02
Team setup
A senior lead and hand-picked specialists onboard inside your tools within days.
- 03
Production
Weekly builds, transparent tickets and a single point of contact throughout.
- 04
Delivery
Documented handover, QA sign-off and post-launch support you can rely on.
Why work with Sunrock Games
- Multiplayer PvE/PvP systems on AGENTS: BIOHUNTERS
- Real-time device-to-screen synchronisation on Duelins
- Networking and backend handled by one team
Multiplayer & Networking — questions we get most.
Does Sunrock Games provide multiplayer development?
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Yes. Sunrock Games worked on multiplayer systems for AGENTS: BIOHUNTERS, a PvE/PvP third-person shooter.
Which networking technologies does Sunrock Games use?
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Photon, engine networking solutions and cloud services such as PlayFab, AWS and Azure.
Can you sign an NDA before we share details?
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Yes. We sign your NDA before any discovery call and can operate under mutual, one-way or perpetual agreements.
How quickly can a team start?
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Most engagements start within 2–3 weeks. Urgent ramp-ups can begin in under 7 days with a senior lead on day one.
Do you integrate into our tools and pipelines?
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Yes. We work inside your Perforce, Jira, Slack, Confluence, Jenkins and internal engines from day one.
How do you handle IP ownership?
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All work is delivered as work-for-hire. IP, source and assets transfer to you on payment, with clean chain of title.
