Concept Art
Concept work that gives your directors, publishers and marketing something real to sell.

Why teams pick Sunrock Games for concept art.
- Character, creature and vehicle design
- Environment and world-building concepts
- Key art, marketing beats and pitch visuals
- Style guides and visual bibles
Tools and platforms.
- Photoshop
- Procreate
- Blender
- ZBrush
- Krita
How we run concept artengagements.
- 01
Discovery
We audit scope, tech stack and constraints, then align on measurable outcomes.
- 02
Team setup
A senior lead and hand-picked specialists onboard inside your tools within days.
- 03
Production
Weekly builds, transparent tickets and a single point of contact throughout.
- 04
Delivery
Documented handover, QA sign-off and post-launch support you can rely on.
Concept Art — questions we get most.
Can you sign an NDA before we share details?
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Yes. We sign your NDA before any discovery call and can operate under mutual, one-way or perpetual agreements.
How quickly can a team start?
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Most engagements start within 2–3 weeks. Urgent ramp-ups can begin in under 7 days with a senior lead on day one.
Do you integrate into our tools and pipelines?
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Yes. We work inside your Perforce, Jira, Slack, Confluence, Jenkins and internal engines from day one.
How do you handle IP ownership?
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All work is delivered as work-for-hire. IP, source and assets transfer to you on payment, with clean chain of title.
