3D Art
3D art that meets your bible and your poly budget — first pass.

Why teams pick Sunrock Games for 3d art.
- High-poly and low-poly modelling
- PBR texturing and lookdev in Substance
- LODs, collisions and engine-ready delivery
- Consistent quality across large asset lists
Tools and platforms.
- Maya
- Blender
- ZBrush
- Substance Painter
- Marmoset
Relevant projects
AGENTS: BIOHUNTERS - Co-development
We contributed across the entire production pipeline of this multiplayer third-person PvE/PvP shooter, collaborating on game design, art, programming, backend services, multiplayer systems, and publishing to help bring the game to launch.
View case study Unity 6 · PC, PS5, SWITCHDie After Sunset - Co-development
We supported the entire development pipeline of this third-person roguelite shooter, contributing across game design, art, programming, and production, while also helping deliver the game for its worldwide release with publisher PQube.
View case study Unreal Engine 5 · PCOuter Ring -- Co-development
We integrated as one more of the team into the production of this PC game, with four people contributing across game design, programming and art for 18 months.
View case study Unity · MobileExtreme E -- Co-development
A mobile electric off-road racing game based on the real Extreme E championship. Race official teams and cars across desert, snow and coastal X-Prix circuits. We collaborated on game design, programming, art creation, UI and sound.
View case studyHow we run 3d artengagements.
- 01
Discovery
We audit scope, tech stack and constraints, then align on measurable outcomes.
- 02
Team setup
A senior lead and hand-picked specialists onboard inside your tools within days.
- 03
Production
Weekly builds, transparent tickets and a single point of contact throughout.
- 04
Delivery
Documented handover, QA sign-off and post-launch support you can rely on.
3D Art — questions we get most.
Can you sign an NDA before we share details?
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Yes. We sign your NDA before any discovery call and can operate under mutual, one-way or perpetual agreements.
How quickly can a team start?
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Most engagements start within 2–3 weeks. Urgent ramp-ups can begin in under 7 days with a senior lead on day one.
Do you integrate into our tools and pipelines?
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Yes. We work inside your Perforce, Jira, Slack, Confluence, Jenkins and internal engines from day one.
How do you handle IP ownership?
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All work is delivered as work-for-hire. IP, source and assets transfer to you on payment, with clean chain of title.
