Co-development — third-person roguelite shooter

Die After Sunset

We supported the entire development pipeline of this third-person roguelite shooter, contributing across game design, art, programming, and production, while also helping deliver the game for its worldwide release with publisher PQube.

Overview

We supported the entire development pipeline of this third-person roguelite shooter, contributing across game design, art, programming, and production, while also helping deliver the game for its worldwide release with publisher PQube.

Sunrock Games' contribution

Sunrock Games contributed the following disciplines to this project:

  • Design
  • Development
  • Art
  • Backend
  • QA

Result

Released worldwide with publisher PQube on PC, PlayStation 5 and Nintendo Switch.

Technologies

  • Unity 6
  • C#

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