Co-development — third-person roguelite shooter
Die After Sunset
We supported the entire development pipeline of this third-person roguelite shooter, contributing across game design, art, programming, and production, while also helping deliver the game for its worldwide release with publisher PQube.
Overview
We supported the entire development pipeline of this third-person roguelite shooter, contributing across game design, art, programming, and production, while also helping deliver the game for its worldwide release with publisher PQube.
Sunrock Games' contribution
Sunrock Games contributed the following disciplines to this project:
- Design
- Development
- Art
- Backend
- QA
Result
Released worldwide with publisher PQube on PC, PlayStation 5 and Nintendo Switch.
Technologies
- Unity 6
- C#
