Development

Full-Cycle Game Development Studio

Sunrock Games provides full-cycle game development from Barcelona, Spain, taking games from concept and prototype to release and live operations for publishers and studios worldwide.

Full-Cycle Game Development by Sunrock Games

What is full-cycle game development?

Full-cycle game development means one studio is responsible for every production phase of a game: concept, pre-production, prototype, vertical slice, production, alpha, beta, release and post-launch support.

How a full-cycle project runs

Each project is organised in milestones agreed with the client. Sunrock Games provides a producer as the single point of contact, shares playable builds at every milestone and adapts scope based on the client's feedback.

What Sunrock Games delivers

  • Concept, pitch and game design documentation
  • Prototypes and vertical slices
  • Programming, art, UI and sound production
  • QA, platform submission and release
  • Post-launch updates and live operations
Benefits

Why teams pick Sunrock Games for full-cycle game development.

  • Senior producers running the entire project lifecycle
  • Cross-discipline teams: design, engineering, art, audio, QA
  • Milestone-based delivery with fixed scope and predictable budgets
  • Battle-tested pipelines proven on shipped titles

Disciplines we provide

Platforms

  • PC
  • PlayStation
  • Xbox
  • Nintendo Switch
  • iOS
  • Android
  • VR
  • AR

Who we work with

Sunrock Games builds games for publishers, brands, independent studios and companies that need a complete development team for a new title.

Technologies

Engines and technologies

  • Unreal Engine 5
  • Unity 6
  • C++
  • C#
  • Perforce
  • Jenkins
  • Jira
Process

How we run full-cycle game developmentengagements.

  1. 01

    Discovery

    We audit scope, tech stack and constraints, then align on measurable outcomes.

  2. 02

    Team setup

    A senior lead and hand-picked specialists onboard inside your tools within days.

  3. 03

    Production

    Weekly builds, transparent tickets and a single point of contact throughout.

  4. 04

    Delivery

    Documented handover, QA sign-off and post-launch support you can rely on.

Why work with Sunrock Games

  • Shipped titles on PC, console and mobile
  • Unity and Unreal Engine production experience
  • Milestone-based planning with transparent budgets
  • IP and source code owned by the client
FAQ

Full-Cycle Game Development — questions we get most.

Does Sunrock Games develop complete games from scratch?

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Yes. Sunrock Games can develop a game from the initial concept to release, as it did with The old man and his cat, Duelins and Cooking with me.

Can Sunrock Games develop branded games?

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Yes. Sunrock Games has developed games for a theme park and for a restaurant brand.

Does Sunrock Games support games after launch?

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Yes. Sunrock Games provides post-launch updates, bug fixing and live operations.

Can you sign an NDA before we share details?

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Yes. We sign your NDA before any discovery call and can operate under mutual, one-way or perpetual agreements.

How quickly can a team start?

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Most engagements start within 2–3 weeks. Urgent ramp-ups can begin in under 7 days with a senior lead on day one.

Do you integrate into our tools and pipelines?

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Yes. We work inside your Perforce, Jira, Slack, Confluence, Jenkins and internal engines from day one.

How do you handle IP ownership?

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All work is delivered as work-for-hire. IP, source and assets transfer to you on payment, with clean chain of title.

Let's talk about your full-cycle game developmentneeds.