Full-Cycle Game Development Studio
Sunrock Games provides full-cycle game development from Barcelona, Spain, taking games from concept and prototype to release and live operations for publishers and studios worldwide.

What is full-cycle game development?
Full-cycle game development means one studio is responsible for every production phase of a game: concept, pre-production, prototype, vertical slice, production, alpha, beta, release and post-launch support.
How a full-cycle project runs
Each project is organised in milestones agreed with the client. Sunrock Games provides a producer as the single point of contact, shares playable builds at every milestone and adapts scope based on the client's feedback.
What Sunrock Games delivers
- Concept, pitch and game design documentation
- Prototypes and vertical slices
- Programming, art, UI and sound production
- QA, platform submission and release
- Post-launch updates and live operations
Why teams pick Sunrock Games for full-cycle game development.
- Senior producers running the entire project lifecycle
- Cross-discipline teams: design, engineering, art, audio, QA
- Milestone-based delivery with fixed scope and predictable budgets
- Battle-tested pipelines proven on shipped titles
Disciplines we provide
Platforms
- PC
- PlayStation
- Xbox
- Nintendo Switch
- iOS
- Android
- VR
- AR
Who we work with
Sunrock Games builds games for publishers, brands, independent studios and companies that need a complete development team for a new title.
Engines and technologies
- Unreal Engine 5
- Unity 6
- C++
- C#
- Perforce
- Jenkins
- Jira
Relevant projects
The old man and his cat -- Co-development
A cozy game where you play a cat adopted by a grumpy grandpa and help him reconnect with his family and friends. We collaborated from the original idea proposal through game design, art conceptualisation and development.
View case study Unity · MOBILEDuelins -- Co-development
A mobile game built for Catalonia's largest theme park to entertain visitors while they queued for the ride, with matches broadcast live on the park's big screens. We led the art direction, the game programming and the real-time synchronisation between the mobile devices and the in-park screens.
View case study Unity · MOBILECooking with me -- Co-development
Two mobile games created for a renowned restaurant: in the first you manage the restaurant kitchen and cook orders for the guests, and in the second you play a food delivery rider dodging obstacles on the road to reach your destination. We led the art direction and the game programming.
View case studyHow we run full-cycle game developmentengagements.
- 01
Discovery
We audit scope, tech stack and constraints, then align on measurable outcomes.
- 02
Team setup
A senior lead and hand-picked specialists onboard inside your tools within days.
- 03
Production
Weekly builds, transparent tickets and a single point of contact throughout.
- 04
Delivery
Documented handover, QA sign-off and post-launch support you can rely on.
Why work with Sunrock Games
- Shipped titles on PC, console and mobile
- Unity and Unreal Engine production experience
- Milestone-based planning with transparent budgets
- IP and source code owned by the client
Full-Cycle Game Development — questions we get most.
Does Sunrock Games develop complete games from scratch?
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Yes. Sunrock Games can develop a game from the initial concept to release, as it did with The old man and his cat, Duelins and Cooking with me.
Can Sunrock Games develop branded games?
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Yes. Sunrock Games has developed games for a theme park and for a restaurant brand.
Does Sunrock Games support games after launch?
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Yes. Sunrock Games provides post-launch updates, bug fixing and live operations.
Can you sign an NDA before we share details?
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Yes. We sign your NDA before any discovery call and can operate under mutual, one-way or perpetual agreements.
How quickly can a team start?
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Most engagements start within 2–3 weeks. Urgent ramp-ups can begin in under 7 days with a senior lead on day one.
Do you integrate into our tools and pipelines?
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Yes. We work inside your Perforce, Jira, Slack, Confluence, Jenkins and internal engines from day one.
How do you handle IP ownership?
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All work is delivered as work-for-hire. IP, source and assets transfer to you on payment, with clean chain of title.
