Character Art
Character pipelines from concept to in-engine hero — cinematic or stylised.

Why teams pick Sunrock Games for character art.
- Full character pipeline from concept to in-engine
- MetaHuman and custom hero heads
- Rigging and skinning ready for animation
- Consistent quality across large rosters
Tools and platforms.
- ZBrush
- Maya
- Marvelous Designer
- Substance
- MetaHuman
How we run character artengagements.
- 01
Discovery
We audit scope, tech stack and constraints, then align on measurable outcomes.
- 02
Team setup
A senior lead and hand-picked specialists onboard inside your tools within days.
- 03
Production
Weekly builds, transparent tickets and a single point of contact throughout.
- 04
Delivery
Documented handover, QA sign-off and post-launch support you can rely on.
Character Art — questions we get most.
Can you sign an NDA before we share details?
+
Yes. We sign your NDA before any discovery call and can operate under mutual, one-way or perpetual agreements.
How quickly can a team start?
+
Most engagements start within 2–3 weeks. Urgent ramp-ups can begin in under 7 days with a senior lead on day one.
Do you integrate into our tools and pipelines?
+
Yes. We work inside your Perforce, Jira, Slack, Confluence, Jenkins and internal engines from day one.
How do you handle IP ownership?
+
All work is delivered as work-for-hire. IP, source and assets transfer to you on payment, with clean chain of title.
