Art

Character Art

Character pipelines from concept to in-engine hero — cinematic or stylised.

Character Art by Sunrock Games
Benefits

Why teams pick Sunrock Games for character art.

  • Full character pipeline from concept to in-engine
  • MetaHuman and custom hero heads
  • Rigging and skinning ready for animation
  • Consistent quality across large rosters
Technologies

Tools and platforms.

  • ZBrush
  • Maya
  • Marvelous Designer
  • Substance
  • MetaHuman
Process

How we run character artengagements.

  1. 01

    Discovery

    We audit scope, tech stack and constraints, then align on measurable outcomes.

  2. 02

    Team setup

    A senior lead and hand-picked specialists onboard inside your tools within days.

  3. 03

    Production

    Weekly builds, transparent tickets and a single point of contact throughout.

  4. 04

    Delivery

    Documented handover, QA sign-off and post-launch support you can rely on.

FAQ

Character Art — questions we get most.

Can you sign an NDA before we share details?

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Yes. We sign your NDA before any discovery call and can operate under mutual, one-way or perpetual agreements.

How quickly can a team start?

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Most engagements start within 2–3 weeks. Urgent ramp-ups can begin in under 7 days with a senior lead on day one.

Do you integrate into our tools and pipelines?

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Yes. We work inside your Perforce, Jira, Slack, Confluence, Jenkins and internal engines from day one.

How do you handle IP ownership?

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All work is delivered as work-for-hire. IP, source and assets transfer to you on payment, with clean chain of title.

Let's talk about your character artneeds.