Technical Art
Technical artists that ship art at 60fps — on the platform you actually target.

Why teams pick Sunrock Games for technical art.
- Custom shaders, materials and post-processing
- Asset pipelines, LODs and streaming
- Rigging, skinning and animation systems
- GPU profiling and rendering optimisation
Tools and platforms.
- HLSL
- GLSL
- Shader Graph
- Houdini
- Substance
- RenderDoc
How we run technical artengagements.
- 01
Discovery
We audit scope, tech stack and constraints, then align on measurable outcomes.
- 02
Team setup
A senior lead and hand-picked specialists onboard inside your tools within days.
- 03
Production
Weekly builds, transparent tickets and a single point of contact throughout.
- 04
Delivery
Documented handover, QA sign-off and post-launch support you can rely on.
Technical Art — questions we get most.
Can you sign an NDA before we share details?
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Yes. We sign your NDA before any discovery call and can operate under mutual, one-way or perpetual agreements.
How quickly can a team start?
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Most engagements start within 2–3 weeks. Urgent ramp-ups can begin in under 7 days with a senior lead on day one.
Do you integrate into our tools and pipelines?
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Yes. We work inside your Perforce, Jira, Slack, Confluence, Jenkins and internal engines from day one.
How do you handle IP ownership?
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All work is delivered as work-for-hire. IP, source and assets transfer to you on payment, with clean chain of title.
